What we got, however, was a bland story with a handful of side plots that were uninspired or interesting. Overall it has been a real coming of age story and 2K15 should have been the culmination of all this progress to produce a masterclass in entertainment. There were different stories for those who chose to be heels. Since 2K took over proceedings in the production of WWE titles, the story mode has been growing in quality ever since, with more intricate details being added, voice acting being on point, sub-stories and feuds being peppered into the main plot, training and publicity were a factor. Occasionally you will have some clipping and physics issues with inanimate objects and weapons but overall, the improvements are welcome. If only they knew what would happen in WWE 2K20.
One of which being the various glitches that were present on the PS3 and 360 seemingly being a thing of the past. However, this change in impetus seems to have brought a few fixes to the game. The controls feel more cumbersome and calculated which in one way provides a sense of realism to the same but on the other hand, it slows the action down and significantly reduces the fun factor.
However, it seems with the change to current-gen consoles, a change was also made to the pace with which you fight in this game. One thing that you could always count on in these games were matches that were fast-paced, frantic and full of action. At a push, we could say that this game is similar to the UFC game series seeing as the same developer creates this title but nothing really replicates the action present in a licenced WWE title A Change Of Pace